Welcome to my Dev Log!
I'm sharing my full development adventure completely transparently. Every video document covers the algorithms I write in GDScript, the UI systems I design, and how I transition concepts from raw digital clay inside Blender into interactive systems within the Godot Engine.
3D Asset Vault & Sculpting
Here are mockups of the original models currently being shaped in Blender. Soon, I will be hosting full 3D asset bundles and brush kits directly for the community.
Mesh Loaded
Character Sculpt v1
Blender Mesh (.blend)
Asset Ready
Low-Poly Dungeon Pillar
Optimized Game Asset
Playable HTML5 Prototypes
When my first game loop prototypes are exported via Godot's WebGL builder, they will be embedded natively right here inside WebGL canvas modules so you can play them immediately inside your browser window.
🕹️ Game Module Placeholder (Godot Web Build Coming Soon)