Claybit Games

Documenting my solo journey learning GDScript, mastering Godot Engine, and sculpting 3D game assets in Blender from scratch.

Welcome to my Dev Log!

I'm sharing my full development adventure completely transparently. Every video document covers the algorithms I write in GDScript, the UI systems I design, and how I transition concepts from raw digital clay inside Blender into interactive systems within the Godot Engine.

3D Asset Vault & Sculpting

Here are mockups of the original models currently being shaped in Blender. Soon, I will be hosting full 3D asset bundles and brush kits directly for the community.

Mesh Loaded

Character Sculpt v1

Blender Mesh (.blend)
Asset Ready

Low-Poly Dungeon Pillar

Optimized Game Asset

Playable HTML5 Prototypes

When my first game loop prototypes are exported via Godot's WebGL builder, they will be embedded natively right here inside WebGL canvas modules so you can play them immediately inside your browser window.

🕹️ Game Module Placeholder (Godot Web Build Coming Soon)